Way of the Hunter 2 Graphics Features: Engine, DLSS, FSR and Frame Generation
The official FAQ names Unreal Engine 5.7, DLSS 4.5, FSR 4, resolution scaling and Frame Generation. It confirms feature support, not compatibility with every GPU or a particular frame-rate gain.
Basis: Official sources checked on October 3, 2026. Launch, patch and planned features are distinguished below.
The official FAQ names Unreal Engine 5.7, DLSS 4.5, FSR 4, resolution scaling and Frame Generation. It confirms feature support, not compatibility with every GPU or a particular frame-rate gain.
On this page
The supported features
| Feature | Developer description |
|---|---|
| Engine | Unreal Engine 5.7 |
| Geometry | Nanite for detailed environmental geometry |
| Lighting | Lumen for dynamic global illumination |
| Upscaling | DLSS 4.5, FSR 4 and resolution scaling |
| Frame Generation | Available according to the FAQ |
Use a feature claim within its limits
No GPU compatibility matrix, tested FPS uplift or optimal preset is established by this FAQ. Check what your installed build and hardware expose rather than treating the feature list as a benchmark.
The current known-issues page separately lists a PC FSR selection problem. It should not be confused with a general promise that all performance issues are fixed.